This is the base class for an EasyRoads3D road type
public ERRoadType()
public string roadTypeName;
The name of the road type
public float roadWidth;
The width of the road
public Material roadMaterial;
The road material
public Material roadPhysicsMaterial;
The physics material
public bool isSideObject;
No road mesh will be created when this value is false
public int layer;
The layer for this type of road
public string tag;
The tag for this type of road
public void Update()
Stores/updates the road type permanantly in the road network road type info. This can be useful when using the API inside the Unity editor.
|